Definitely the Rattler dome part. Without question, that was so damn tough on Grounded. Close second was the Lakehill hospital against the WLF; took me forever to find a perfect stealth route through there.
I second you there with the Rattlers. The Dome section was incredibly difficult in Part II, and (for me) by far the hardest part of the game to complete on Grounded (except the stealthing through the courthouse on Ellie's Day 1 - that was awful).
So yeah, I would have to say the Rattlers for the humans. For the infected, its got to be the Stalkers. They were vastly improved in Part II, much scarier and actually caught me off guard more times than I'd like to admit on the higher difficulties.
9/10
Dang. Well, that’s fair game. Looks like the adjustment to her birthdate will be going through soonish then.
For sure! Check it out. It might be how we settled on her current age in the first place
Remember all, if we’re saying things like “might be 14” or “she could be 19 or 20”, then we are speculating. As such, it remains safer to only list the birth year unless someone can conclusively prove her age without speculation falling into it.
Indeed. We have discussed about updating them. I have already started compiling a quotes list for the characters to include in line with how is done for several of the VG counterparts. Its a matter of finding the time gather them all and add them; we are a relatively small team after all so it takes time to get complete ahah.
Good to have you as one of the team! Let us know if you want in on our Discord server to discuss Wiki matters in a more informal and discrete manner :)
Sarah surviving changes absolutely everything about the game's story. Sarah's survival means Joel goes down a completely different path during the apocalypse. If we assume Sarah survives right up to 2033, then it's safe to say Joel never smuggles Ellie out of Boston, meaning Ellie either a) died because the Firefly extraction team (as we see in game) was found and killed by infected and the military or b) Ellie was sacrificed to create the cure for mankind.
Sarah and Ellie epitomise Joel's entire character arc that climaxes in the hospital scene. Joel chooses to save Ellie. Why? Why rob humanity of it's only chance at redemption?
Well, one could simply put it down to surrogate father-daughter attachment but the game makes it much deeper than that. Joel saw his only daughter die in a ditch, for nothing. Her death meant nothing. Now he looks at Ellie, a girl whose death, whose sacrifice will mean everything. She will save humanity in a messianic manner. However, Joel's loss means Ellie will not be a messiah. She will be another daughter he lost to the whims of those who think they know better because they are told so by someone with some irrational morality, soldier or Firefly. Joel saves Ellie because he wants to save his world, to do right by the failure he experienced when Sarah died.
In short, he wants Ellie to live for something because Sarah died for nothing.
Sarah lives, then Ellie dies. And the meaning of the game, the message it sends, is changed.
That's a good counter point. Hordes are actually quite simple: just run away ahah
I actually would much prefer more Stalker encounters - I thought they were so well done in Part II compared to Part I. Be great to see them make an improved return,
Given the remake seems like its going to be near 100% identical to the original outside of graphical updates, me guess is: no, there will be no hordes in the game.
Still, there are chances to include some, notably Bill's Town and Lakeside Resort given the events of crossing infected there (in the school and at the coal mine) were the closest the first game got to presenting players with a horde threat.
Although, if they were going to include them. I'd want them to be more plentiful than they were in Part ii. A big let down gameplay wise was how bigged up the horde encounters and fighting human and infected at the same time were only to not really deliver. The hordes only really appear in the opening chapter and human vs infected encounters felt lack lustre, mainly because they weren't as dynamic as they were in Left Behind.
In short, while I want them to include them, I don't think they will. But if they did, they must do it right and properly, not half-trying.
Its not so much Ellie's gameplay is worse. To say it is "worse" is an over-simplification without any logical reasoning or justification.
Rather, it is better to realize that each character is tailored to a different type of player; Ellie is naturally situated to stealth, with players who like taking their time hunting enemies and picking them off from the shadows one by one while Abby is more about attacking enemies head-on and beating them in gunfights. Their loadouts reflect this: Abby gets a more aggressive loadout with pipe bombs, semi-auto rifles and more set piece story moments about fighting enemies rather than sneaking past them. Contrastingly, Ellie gets a bow and arrow and is forced to hide from enemies to keep her presence in the city a secret, the story even reflecting the need to hide over the need to fight.
Lastly, both their melee combat is adapted to reflect their character: Ellie relying on her switchblade with Abby as a brawler. Each is an accurate depiction of their character.
Therefore, it really depends on what a player prefers: stealth and tense atmospheres or guns-blazing, action packed assaults.
All of this said though, its not like Ellie doesn't get any action-packed weapons; her bow and arrow can gain an explosive tip. Further, she gets a silenced sub-machine gun to rip through enemies when storming the Rattle dome in the final chapter. Therefore, Ellie does get action moments too.
As an admin note, I have had to revert the changes that were made to numerous articles attempting to change the currently accepted canon that the army, marine and air force were all united under FEDRA as a single military unit. Feel free to open up a talk page discussion if you wish to make a case to change that current consensus.
One word of note though is that much evidence within every "The Last of Us" medium supports the idea that the military forces within the series are predominantly (and certainly 100% verbally) referred to as the military or FEDRA rather than marines.
Yes, there is a case that the tank type is used by marines not the military by a) the TLOU world is different ours, hence (in their world) it is as likely that tank is used by the army rather than marines, b) the tank also has FEDRA painted on it, supporting it as used by FEDRA, not marines and c) you are applying real world knowledge to claim the tank is Abrams and used by marines rather than by something explicitly noted within the game.
@Glitch109 : Point still stands. The pair are certainly capable and likely have trained the community well.
However, strength in numbers and fire power and still key factors in a group's strength. Jackson's patrolmen use rifles and ride horses whereas groups like the WLF and the military have access to Humvees and higher powered weapons that definitely give them a clear advantage in terms of movement, firepower, speed and flexibility.
Therefore, I'd have to conclude the Jackson community are definitely up there in strength but are a tad weaker than the WLF (pre-island invasion).
Agreed. As capable as Joel and Tommy are, two men aren't enough to defend a town from major threats like infected horde attacks or large, heavily armed groups attacking them.
Jackson is certainly a strong community, but they're not the strongest faction in the game.
To be fair, there are a couple gaps that an Abby DLC could fit into. For instance, her group's journey from Seattle to Jackson, the Salt Lake Crew joining the Fireflies and Abby's journey with Lev to Santa Barbara.
I asked you to be civil in the discussion @BillionaireBeej and you could not; swearing and harassing others simply because they disagree with you is not a healthy discussion. Also, flagging my post as something to delete simply because I disagree with you is not grounds to delete a post.
Further, I said we use out-of-game sources when evidence in-game is not present or is contestable. Please make sure you read comments properly or, if you did, avoid twisting ones words to suit your theory.
I advise you read our policy pages for discussion while you are blocked so, next time, you can engage in discussion civilly and respectfully. Thank you.
As an admin note, we don't really use out-of-game sources if an in-game supplement can be used instead. The characterisation of JJ and the atmosphere of the setting indicate it is a) summer time b) JJ has been born so its a minimum of 9 months since April, plus the five required for it to be a comfortable June summer time and c) JJ exhibits no characteristics of a toddler (speech, independent mobility), therefore this appears as the summer of 2039 using the in-game source.
However, even if you insist @BillionaireBeej to use the video as a canonical source, that doesn't counter the in-game evidence. Upon inspecting the video, Druckmann says that Tommy has been "off-screen" for a year, meaning the interpretation is he means from April, 2038 all the way to the farm scene. Further, he actually says that JJ is "becoming a toddler", not actually one yet. These two crucial parts mean Rex's interpretation holds more ground that it has been a single year rather than 18 months.
Also, for all further discussion, please keep in mind one's tone while discussing; we are here to discuss about fan theories and the like, rather than argue with one another.
Per story definitions, Ellie is the pivotal character in the series: she is the protagonist in 3/4 of the released works and is the focus on the story where she is the deuteragonist. Therefore, the protagonist of The Last of Us series is Ellie.
No. This wiki is purely for TLOU content. If you wish to discuss different content, please go to the appropriate wiki. Thank you.