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"Bill's Town" is the fourth chapter of The Last of Us Part I. The player takes control of Joel Miller.

Characters[]

Plot[]

The Woods[]

The Woods section

Joel and Ellie head into the woods on the outskirts of the town of Lincoln, Massachusetts. Ellie enjoys her first encounter with nature, since she had never left the Boston quarantine zone before. They come up to an old water tower and work their way into the town, where Joel's friend Bill lives. They see a column of smoke in the distance and decide to head in that direction. Joel warns Ellie that Bill is a good guy, but is completely paranoid and dislikes strangers. They find that the town is filled with Bill's traps, barricades, and homemade bombs to keep the infected from getting too close to his safehouses. They make their way through the back alleys until they reach a garage where Joel is caught in one of Bill’s traps, resulting in him hanging upside down while Ellie attempts to cut him free as he shoots the infected that rush in their direction. Just as Joel is about to be bitten, Bill rescues them and leads them to an abandoned laundromat where they battle more infected before escaping into a bar.

Safehouse[]

Safehouse section

As they rush into the bar, Bill is distrustful and angry at them for setting off his traps and attracting so many infected to the area. He owes Joel a favor, who asks him for a car to get to his brother Tommy in Wyoming. Bill reluctantly agrees, but says that there are no functioning cars in town, only parts. First, they must go to his other safehouse to gather weapons and supplies, because the parts are in a school filled with infected. They reach his safehouse, in a church. They gear up before heading out. Ellie wants a weapon as well, but Joel refuses. Bill says that if they do this, then he owes Joel no more favors.

Graveyard[]

Graveyard section

The three head out towards the graveyard, sneaking their way through an infestation of clickers, and make their way through the rest of the infected-filled town. They reach the school and kill the runners surrounding it before hiding from more infected by climbing through a window near where the military truck crashed into the school.

High School Escape[]

High School Escape section

A wave of infected closes in on them and they run into the school to escape. After Bill realizes that the battery in the military truck is gone, he, Joel, and Ellie work their way through the school and run into a bloater in the gym. They manage to kill it and escape into a nearby home. There, they find Bill’s old partner, Frank, who committed suicide after being bitten so he wouldn't turn. They find a truck in the garage with Bill's battery in it, and if Joel searches the house, the note from Frank can be found. Joel can give this note to Bill, who reads it, crumples it up, and tosses it aside before the pair prepare to push the car down the nearby hill to start it. Ellie drives until Bill orders her to stop once they have escaped the infected. Bill then parts ways with Joel and Ellie, giving Joel a siphon hose to scavenge gasoline from abandoned cars. Before letting them leave, Bill confirms with Joel that they're square—no more favors to owe.

Walkthrough[]

Main article: Bill's Town/Walkthrough

Collectibles[]

"Bill's Town" contains the following fifteen collectibles:

#
Name Type Section Location
1
Pills note Artifact "The Woods" On the floor at the far end of the room up the stairs and to the left, straight ahead of the broken fence you walk through and drop down.
2
Hui Wang Firefly pendant "The Woods" On top of the camper van that is across the street, just after the "Mandatory Evacuation Notice" sign. You will need to climb on top of a car to get to it.
3
Note to Bob Artifact "The Woods" Caught in the barbed wire on the ground at the end of the main street, past the camper van and Marquis Music Store.
4
Perimeter note Artifact "The Woods" Inside one of the back rooms of the Marquis Music Store on the main street, on top of a drawer.
5
Note to Rachel Artifact "The Woods" In the room with the infected in the house with the banging door, after finding the bow and crossing the roofs. The note is on a table with "Rachel" and an arrow written on the wall above it.
6
Bill's map Artifact "Safehouse" After meeting Bill and taking refuge in one of his safehouses, the map is on a table with an engine near the door you come in through.
7
Fences note Artifact "Safehouse" After meeting Bill and taking refuge in one of his safehouses, go to the back room near the pipe Bill handcuffs Ellie to. The note is on the table.
8
Shiv: Sharpening Training manual "Safehouse" After meeting Bill and taking refuge in one of his safehouses, the training manual can be found on the far end corner of the bar.
9
Hunters note Artifact "Safehouse" After going upstairs when leaving Bill's safehouse, turn right and go to the room at the end of the hall. The note is on a table inside.
10
Alex Raymond Vincent Firefly pendant "Safehouse" After entering an area where you fight some infected in the street, the pendant is suspended from a telephone pole to the right of the door you entered from. It needs to be shot or hit with a brick or bottle in order to get it down.
11
Bombs note Artifact "Safehouse" In the nave of Bill's church, enter the room on the right (which is "not the confessional booth"). The note is on a table to the left.
12
Peter Mrozik Firefly pendant "Graveyard" After entering the "new territory" pass the church's graveyard, go inside of the first house. The pendant is on top of a tumble dryer in the laundry room, to the left of the bathroom.
13
Boy's diary Artifact "Graveyard" After entering the "new territory" pass the church's graveyard, go inside of the second house with the dry pool. On the second floor in the child's bedroom painted with stipes and cars, the diary can be found on the windowsill.
14
Note from Frank Artifact "High School Escape" In the house with Frank's body, enter the room closest to his body. The note is on a table to the right.
15
Note from Frank (crumpled) Artifact "High School Escape" After collecting the note from Frank, go to Bill in the garage and trigger the optional conversation. After giving Bill the note, he will crumple it up and throw it on the ground. Pick it back up to collect the artifact, now in a crumpled state.

Transcript[]

Main article: Bill's Town/Transcript

Behind the scenes[]

  • This chapter marks the first time the player faces a bloater.
  • The moment when Joel steps on the snare trap, which results in him hanging upside down while being attacked by runners and clickers, resembles a scene in the 2007 movie I Am Legend. In said film, main character Robert Neville has the same thing happen to him, with a group of Darkseekers almost killing him as a result.
  • The first song on the cassette that Ellie stole from Bill is "I'll Never Get Out of This World Alive" by Hank Williams.
  • There are no non-infected human enemies in this chapter or "Bus Depot". However, they are referenced in one of Bill's notes.
  • In The Last of Us: Left Behind, Ellie asks in an optional conversation in Boston if she is ever going to drive a car again, which she does in this chapter.
  • In the lead up to the section where Joel gets caught in the trap, the player can find lots of revolver ammunition, regardless of the selected difficulty. This is to not break immersion as the player has unlimited revolver ammunition for this section only.
  • After the player punches an infected away while hanging upside down, Joel will always auto-aim for the head.

Bugs and glitches[]

  • There is a rare bug when Joel and Ellie need to crouch under a chest-height wire connecting two nail bombs. Joel will warn Ellie to stay low, and as she acknowledges his warning, she will sometimes walk straight into the wire, setting off the bombs. She will survive the blast unaffected, but if Joel is too close, he may die.
  • Another rare bug that may occur is when Joel, Ellie, and Bill reach the high school. They find the front doors are locked, forcing them to go around the side and sneak in a window. However, if the player goes to the side window and opens it before Bill does, this may trigger a bug where Ellie and Bill disappear and the infected chasing the three completely stop, not moving unless the player walks by them. They will attack or bite the player, but the player cannot die. The only way to fix this is to quit and return to the main menu. It is still possible to open the side door, causing a short animation to occur, where Joel tells the others to get in before him, whereas the more common experienced animation is Bill ordering Joel in as a clicker catches up to him.

Gallery[]

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