BenRG wrote:
So, what scenes/chapters would you sacrifice to keep the length of the film down to less than three hours?
It's not necessarily about chopping off entire chapters, but reworking things to tighten the story. For instance, instead of the whole ordeal with finding the engine in Bill's chapter taking 3 hours (or however long that chapter took) they can rework it so that maybe it's not as time consuming/complicated of a task. Or maybe they don't even need a car from Bill, or he has a car with a working engine already, maybe it's something else, etc. I mean, a lot of the chapters are structured to give you an objective to do through gameplay, and they purposefully throw in obstacles to make it more interesting. In a movie, that structure doesn't work- more needs to be achieved in less time.
I mean, if great movies can be adapted from entire books with way more material that TLOU, then I don't think it's crazy to imagine a movie adapted from a game. It'll be different, but that has to happen or else they might as well just film someone doing a playthrough and release it to theatres.