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  • Snivystorm
    Snivystorm closed this thread because:
    Closing as the sequel now has its own board for discussion.
    07:42, September 11, 2017

    I was thinking about what I'd like to see in The Last of Us 2 because it seems that Naughty Dog is planning on making a series (at least that's what I've read). And I was wondering what you guys would like to see in The Last of Us 2! So feel free to mention anything you'd wish to go through in the second part of the game! :-)

    I was personally thinking that it'd be great to have new protagonists along with Joel and Ellie who would be secondary characters. Witnessing the death of one of them would be really compelling because it'd give the storyline more open doors, even though it'd be tough to accept. Witnessing happy times like birthdays or horseback rides would be awesome too...

    Your turn!

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    • In b4 'duplicate thread'! Check out my blog post on the subject!

      Also, check out my forum post elaborating on some features I'd like to see in the game.

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    • TheSwxxtA
      TheSwxxtA removed this reply because:
      ...
      12:30, August 25, 2014
      This reply has been removed
    • If they dare kill off Joel and Ellie then I swear I will never play another Last of Us or Naughty Dog game again. Joel and Ellie mean the whole game to me, without one of them the game is dead to me. It would just be another crappy game ruined by making a giant fucked up decision. It's my favorite Naughty Dog game and if they try to kill Joel and Ellie well than fuck the rest of there games because all of them combined doesn't mean half as much to me as The Last of Us.

      Tmaster

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    • @Wikia Contributor,same here,they're everything for me too,they're the main core I love the whole story of this game.I guess that my wish list for The Last of Us is probably another fantastic storylien and not an ending like the first game because I literally want to crush my computer when I saw the ending in a gameplay on Youtube.I want a better graphic (Yes,I'm overly attached to graphics and storylines,probably),same combat mode maybe a few change won't hurt,grown up Ellie,if Joel died I wish for a scene where he says his goodbye(probably not that soon he says goodbye,I still want him,he's awesome and cool),please release in another console other than the Play Station.

      So yeah,that's my wish list,the bolded sentence is the wish I wanted the most.

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    • @PaperDoodler09 Are you high? Naughty Dog only makes Playstation exclusives, scrub. I for one hope they have the balls to kill off either Joel or Ellie, or at least make their deaths seem possible in the context of the narrative. It would give the game a hightened sense of dramatic tension and emotional value and just add to the overall impact of the storyline. A storyline that is, mind you, incredibly important to the appeal of the game, especially seeing that without it's writing, TLoU would be a sub-par piece of shit.

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    • @Wikia contributor,buddy,I'm not high.I'm sad that this fantastic game only got released on PS that I wish it's on another consoles other than that.I'm really not high,I'm sober right now,I just had too much hope.

      One thing,they better not kill Joel especially Ellie!

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    • I think they should focus little bit on prequel (Firefly, Military, right at time when Sarah got killed)

      and then move back to Joel and Ellie (by the time they make 3rd Last of Us, most people will already had played 1st Last of us and will want to know what happen to Joel and Ellie at Tommy's)

      Joel will die, but I want to play him as old Joel and fight through so much crap to be able to get Ellie out. Somehow if Joel's death can free Ellie, I don't think it will be bed ending. If Joel leave her a legacy or something, that will be interesting as well.

      As Ellie grow older and approach to the end game, she will see Joel in her dream much less, even dreaming about being as Joel's daughter and play with Sarah in their home in Texas. But in the end she wake up at night with dead silence, maybe she hear something........moving

      She open the door, it's her roommate try to get the food at night from cabinets. She will be haunted by those nightmare and dreams for the rest of her life, but somehow she know there was someone there for her and will always be there.

      I think music and voice actor are pretty much the soul of this game, story is the bone and events as flash of this great story, I still enjoy the music and load them to my phone so I can have it while driving to work.

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    • Purely FWIW, the latest rumours out of Naughty Dog is that the team are leaning towards a prequel. Specifically, Joel's journey from Hometown to Boston, how he met Bill and Tess and what made Tommy abandon him for the Fireflies.

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    • I think that prequel idea is excellent, just think there'll be a lot of outrage if there's no Ellie.

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    • It could be done as a flashback, as they did in Left Behind. Have an intermix of one of Joel and Ellie's adventures with events in the past.

      Maybe they're going to Texas because Joel wants to visit Sarah's grave or something similar. As they pass places where Joel has been ten or twienty years back, he tells Ellie a his story. The game could climax with Joel saying that he became a monster and then telling Ellie the truth about what happened in SLC. Ellie then forgives him because a 'monster' wouldn't risk his life to save a little girl who, from all accounts, annoyed the shit out of him.

      That would allow for a lovely final cut-scene with Ellie putting flowers on Sarah's grave and Joel hanging his busted watch on the grave marker or something similar.

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    • I want Ellie to be the playable character. I want her to keep her switchblade for the rest of her life, have it not break. I want her to find out what happened from Joel, and have to choose whether or not to save him after Tommy's community is destroyed by Fireflies. I think we should see her go out alone, and have to form new alliances and travel through the countryside, instead of the cities and towns that most of the game took place in. I would love to see her scale mountains and cliffs, and perhaps go across watersheds. It would be awesome to show her finding something along the lines like a colony of children living in treehouses in the massive forest. I don't really know. If anyone wants to RP any of your ideas, you can go to one of my RP threads, which are in most discussion boards, including this one.

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    • I guess I'm on the outside here in that I would be okay with not playing as Joel or Ellie again. They are great characters, don't get me wrong but for me their "journey" is over. They overcame their hardships and evolved as characters so I don't see why there would be a need to force them through another trial to overcome personal demons. I compare it to the Resident Evil series, how many more times do we have to see Chris Redfield or Leon S. Kennedy triumph through hardship and save the day? Or if you prefer the movies, how much better could Alice become than the characters from the video games? I'm okay with having Ellie and Joel return but I'd be happy to see new characters take over.

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    • Personally, I would want a prequel. One that would follow Joel and Tommy before they had split.

      Then perhaps a third detailing what happens in the immediate before The Last of Us [1], and the fourth could continue Joel and Ellie's journey.

      However, I wouldn't really mind it if another character took over, it just seems like Joel is a really powerful character to follow as a protagonist.

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    • I read a lovely fanfiction once that was Tess's life flashing before her eyes as the miltary is about to storm the foyer of the Capitol Building. The life of Tess would make a fascinating story too.

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    • i hope they have the same characters but most impotantly for me i hope that it comes out for ps3 and not just ps4.

      if anyone knows anything of it being on ps3, please respond

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    • I would love it if the game would be a choice game. So you had a choice in who survived in your group. Or something to that effect.

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    • I want to play with Ellie in the in the sequel

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    • Co-op. Joel and Ellie. With Ellie, she has fewer weapons, but can fit through tight spaces and has her Switchblade.(I have one just like it.) With joel, he is larger and can use large melee weapons, but cannot sneak around as well as his female counterpart and has to rely on his shivs.

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    • I would love an open world game with the ability to build glans/groups. If the story line is half as good the game will still be epic!

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    • If they dare to make a Last of Us 2 I will be mad though they are smart enough to not make another. Left Behind was technically The Last OF us 2 and I loved Left Behind!

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    • Left behind wasn't the last of us 2 it was a pre story prequel to the main game. DLC content explaining Ellie past before she meet Joel.

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    • I'd prefer a prequel explaining the 20 years gap between Joels daughter death and TLOU, I’d like to know what favors Bill owes to Joel, how Joel got togheter with sarah and why he and tommy have taken different courses, and mostly what happened to Ellies mom, tbh i don’t want more Ellie-Joel plot, ND can resolve this with DLC that i will buy with no hesitation. id like to see more characters, i mean, Joel-Ellie plot is brilliant, is perfect! and i don’t want any of them to be dead, if we get deeper in their path i feel it will broke my heart, so I suggest to ND to formulate a new couple, could be brothers or even a married couple, i mean this is the end of the humanity and there are more story to be told, these new characters  can reach Joel and Ellie at some point in TLOU2. I was wondering if ND can use Susan and Ish (If they aren't dead of course) plot.

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    • DiamondWolf
      DiamondWolf removed this reply because:
      I realized Joel and Ellie's story is perfect. They should use different characters for the sequel.
      22:10, August 6, 2015
      This reply has been removed
    • What I want to see from the next game for one is upped specifications/statistics. As in more of everything, weapons (everything from the first game including multiplayer plus more), items ( suc as body armor, helmets, silencers would be nice), ammo options (shot shells, or slug shells for the shotgun for instance) combat moves (disarming for one originaly in the E3 version), better graphics like Uncharted 4 (The Last Of Us Remastered is just an upscale of the original, not a full fleged port, with completely new assets of its own in terms of models and textures), better menu system (a weapon wheel instead of weapon cross, you'd still have to choose which weapons to be able to quick select though,) Better AI which is a big one (Ellie should stab infected that grab onto Joel sometimes, Hunters should dragged their wounded to cover etc.) And some other stuff.


      For story I want it to go forward as in a sequel, not a prequel or an interquel (which is a type of prequel) and god forbid a reboot! Either continue Joel and Ellie's story or pick between the 2 guys. Maybe someone or some people at Tommy's Settlement come up with a cure and Joel and Ellie and maybe some others are on a team and have to distribute across the U.S. Yeah I know that sounds far fetched but that's all I can come up with for now.


      Anyway what's REALLY important is that they finish the story, wether with some more games or just one more game (the former preferably). Do they ever find a cure, does humanity ever rebuild itself, what happens to Joel and Ellie? That's what I want. 

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    • Bart Mick wrote:
      What I want to see from the next game for one is upped specifications/statistics. As in more of everything, weapons (everything from the first game including multiplayer plus more), items ( suc as body armor, helmets, silencers would be nice), ammo options (shot shells, or slug shells for the shotgun for instance) combat moves (disarming for one originaly in the E3 version), better graphics like Uncharted 4 (The Last Of Us Remastered is just an upscale of the original, not a full fleged port, with completely new assets of its own in terms of models and textures), better menu system (a weapon wheel instead of weapon cross, you'd still have to choose which weapons to be able to quick select though,) Better AI which is a big one (Ellie should stab infected that grab onto Joel sometimes, Hunters should dragged their wounded to cover etc.) And some other stuff.


      For story I want it to go forward as in a sequel, not a prequel or an interquel (which is a type of prequel) and god forbid a reboot! Either continue Joel and Ellie's story or pick between the 2 guys. Maybe someone or some people at Tommy's Settlement come up with a cure and Joel and Ellie and maybe some others are on a team and have to distribute across the U.S. Yeah I know that sounds far fetched but that's all I can come up with for now.


      Anyway what's REALLY important is that they finish the story, wether with some more games or just one more game (the former preferably). Do they ever find a cure, does humanity ever rebuild itself, what happens to Joel and Ellie? That's what I want. 

      I considered a LOT of that too! One thing I would truly like is a totally different setting. Most of The Last of Us' gameplay takes place in cities, towns, that sort of thing. It would be neat to see the totally wild nature, out in the country.  It would be great to have two player action throughout the whole game, and to have a gifting system between Joel and Ellie. And Joel and Ellie could heal eachother as well. 

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    • I want the opposite. I got sick of Battlefield's multiplayer because there was way too much customization than needed; it ended up being a complete headache to play. Sometimes less is more, and I prize TLoU multiplayer for its simple but nuanced game mechanics. It would also not make sense thematically either to have much customization (they do live in a post-apocalyptic world where humanity is on its last legs).

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    • Bart Mick wrote:
      What I want to see from the next game for one is upped specifications/statistics. As in more of everything, weapons (everything from the first game including multiplayer plus more), items ( suc as body armor, helmets, silencers would be nice), ammo options (shot shells, or slug shells for the shotgun for instance) combat moves (disarming for one originaly in the E3 version), better graphics like Uncharted 4 (The Last Of Us Remastered is just an upscale of the original, not a full fleged port, with completely new assets of its own in terms of models and textures), better menu system (a weapon wheel instead of weapon cross, you'd still have to choose which weapons to be able to quick select though,) Better AI which is a big one (Ellie should stab infected that grab onto Joel sometimes, Hunters should dragged their wounded to cover etc.) And some other stuff.

      The trick is to avoid bogging down the play by making technical matters and a huge potential inventory range that are so overwhelming that it detracts from the gaming experience.

      I'd like for weapon degredation and maintenance to come in as well as customisation (with weapon add-ons in the style of Fallout 4 that, for example, could gradually turn a 9mm into a sub-machinegun). However, the key and the overwhelming key would be that any new features and concepts not detract from the game-play and the player immersion. This is just me but a tweaked engine that actually shows modifications like longer magazine lengths or extended barrels for improved accuracy might be a nice touch and shouldn't be too expensive in terms of coding and graphics engine complexity.

      One thing that TLoU definitely got right was restricting upgrades to work-benches and I'd like to see that further expanded upon by limiting your opportunity to craft lower-tech items to when you are in a definite safe area with a level, stable work surface that you can use (a kitchen or bathroom counter for something as simple as making medikits or the like). It would require the player to go into a combat encounter having previously thought about possible likely load-outs required and crafting the needed weapons in advance.

      I'd like for Naughty Dog to 'lovingly pay tribute' to Mass Effect 3 and limit the weapon carrying capacity of the character. After you have, say, four pistols (two stuffed in your pack), two long guns and one special (like the Flamethrower or Bow) you have to discard a sophisticated weapon to pick up another; without a long-gun holster, only two long guns or one long gun and a special. I think that Factions got it right in creating a system that limited your characters's arsenal. TLoU2 needs to have a similar system for character inventory, although a less restrictive skill system than the multiplayer game would certainly be necessary.

      I'd also like unarmed/melee to be expanded a little with block moves and enhanced hand-to-hand combat moves if you buy extra 'Brawler' skill levels or have found the right training manuals.

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    • Mhm...I do like the idea of perhaps utilizing a bladed melee weapon, and extending it's longevity with sharpening and cleaning. What if we could find major items, that could upgrade our weapons, such as a caliber conversion kit that would make a certain firearm more powerful, or tactical flashlights that one could use as an attachment for a handgun. THOSE would be neat. We could also have malfunctions such as weapon jams or blunt edges that would need to be fixed by shaprneing and cleaning melee weapons and filtering a new round in the chamber. Let's not forget water and sand damage as well.

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    • I don't know about you guys, but I feel that adding weapon degradation and jamming would just add to the frustration of players. There's a reason why there are very few games out there that depict weapon maintenance; it's simply not very fun.

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    • It could be a difficulty-related feature. If you want to play Grounded difficulty, add it on as something to further test the player.

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    • Oh, sure. I thought you meant multiplayer.

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    • FWIW, I am saying that some features from the multiplayer could be profitably and usefully added to the single-player experience and possibly vice-versa but maintenance and equipment failure wouldn't fit into the whole 'arena' amosphere of Factions in the slightest.

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    • A nice starting tutorial level might be a paintball tournament amongst the kids of Jackson (some of whom later become members of Ellie's ally group and occasional travelling companions). You could use it to introduce combat, stealth and how to navigate the map.

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    • I think they should stick with the same characters, Joel and Ellie. Because without them, the game isn't The Last of Us. Look at the Dead Rising games, they start with a new character in every game but no one cares about the characters. So that's saying the characters from the previous game didn't matter. I want Joel and Ellie to be in the sequel. I want Naughty Dog to continue their story because the truth is it doesn't ruin the ending in the first game. You can just play the first game again and have the same feeling all over again. I can't say what I want in the next singleplayer/multiplayer since I'm not sure. They both were pure perfection in the game, so it's hard coming up with something better than it. I could say less disconnection in the multiplayer though, lol.

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    • Hm, I really don't know if we need another Joel and Ellie story. I mean, their whole journey is really just meant for them to end at a point where they are father and daughter, both willing to do horrific things for each other and themselves, no matter what the fallout of said decisions are. How would TLOU 2 build on that?

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    • There is still a lot undone with Ellie's journey, even if Joel's journey is more-or-less done with his redemptive act on behalf of Ellie.

      "It can't all be for nothing." I think, when Ellie's old enough that she can argue to Joel, Tommy and Maria that she has the right to make her own choices, I think that she will leave Jackson to find her own answers. A sequel game (and I remind everyone that some information we have suggests that TLoU2 will be a prequel) would certainly need to follow that plot thread to its end.

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    • But the whole game is based on their relationship. Everything that happened in The Last of Us was aimed towards building their emotions and trust for each other. If we part from that, will we GET the same feelings and emotions we had playing as her, and vice versa?

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    • No, instead it will be getting new and unique feelings about Ellie and possibly her relationship with new characters. Not a simple repeat but to build on the foundation of the first game by following Ellie's further development.

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    • BenRG wrote:
      No, instead it will be getting new and unique feelings about Ellie and possibly her relationship with new characters. Not a simple repeat but to build on the foundation of the first game by following Ellie's further development.

      I'm all up for that. It would be really interesting for the enemy AI to run out of ammunition, have multiple weapons, and be able to heal their people. Just, throwing that out there.

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    • Although I love Joel and Ellie, I'd trust in ND and be excited for new characters with a new relationship dynamic. I mean, TLOU and Joel and Ellie were new to us once, and we fell in love with them. We've gotten a lot of content on Joel and Ellie- the game, a single layer DLC, and a comic series. I wouldn't want ND to have to mine every possible storyline gap for material just to "give the fans what they want." There's the risk of dilution. Honestly, as a creator, it's not always the best thing to listen to the fans. It often keeps you from taking necessary creative risks. Making TLOU was a huge risk- ND was unsure if its dark tone and new world would be embraced by fans. I want ND to take that same kind of risk with the next installment.

      Although, obviously I'd be all over a sequel with Ellie and Joel as well, lol. Especially where Ellie is the main playable character.

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    • For me, I almost want to say that Joel and Ellie both would be necessary to a sequel. The whole zombie apocalypse genre is extensive these days and gaming especially is furnished pretty comfortably with a lot of takes and titles. What this game has done to set it apart and above the rest (at least in my opinion) is that they focused essentially on a character-driven story.

      Everything else is sort of incidental -- the fungus, the zombies, the state of the world -- that is plotted to support and flesh out this dynamic. Our understanding of things is very minimal and narrow, and our story is as isolated and cut-off as both Joel and Ellie, focusing down to visiting this ruined world only through their eyes and experiences. That is the gravitas of the game.

      So I think a sequel would have to be handled very delicately and while making sure it doesn't get too overwrought with plot to the point that the essential character study is neglected or undercut. If two or more new characters are featured, then they HAVE to be paid the same sort of attention and love that Joel and Ellie were given. I, myself, don't think Joel and Ellie's stories don't have to end (add my vote to wanting to play as her, Winter was hands-down my favourite chapter), but in the same way I am completely satisfied with the ending they do have. To gamble with bringing them back would mean having to top the first game's ending, and that will be difficult.

      My hope is essentially a sequel that makes me care about characters all over again. Something that will again break my heart into many terrible pieces. If they would go into new territory, I'd want to see EVERYTHING new. A different country perhaps. A look into where somewhere else in the world has dealt (or failed to deal with) the outbreak.

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    • Just make it happen

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    • For those interested in the multiplayer component, here's an interesting 
      The Last Of Us 2 Thoughts Ideas Multiplayer Wishlist

      The Last Of Us 2 Thoughts Ideas Multiplayer Wishlist

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    • A blade that won't break.

      Bad guys who don't auto-target you and fire with deadly precision while yelling, within half a second of spotting you. That really grinds my goat; if I have to carefully track the bad guys, they should in return.

      The ability to auto-turn when you smash a guy into the wall behind you. How many times have I died because of this???

      Just because Joel is backed up against a cabinet, doesn't mean that cabinet or door frame, or whatever, should be in MY line of fire.

      Put listen back on Survive Mode. Good lord, if I can hear threw walls and accurately place movement, Joel can too; that was like THE BEST part of the game. It was one of the first things I'd max out; but survive mode he's deaf.

      Gunfire should severely impair listen mode though. Even on a timer, reduced by pill slots.

      Survival gear. I was like a helicopter mom for most of the game, "JOEL!!! You've had 20 years of this world, and you're fist fighting infecteds with bare fist arms and head!!! And where are your elbow and knee pads? Put a leather cap on at the very least, before you skewer your brain with a re-bar in the dark!!! SEE NOW? Look at that, where are you gonna find a kidney"

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    • I think it's perfectly feasible to include a prequel and sequel to TLOU in the same game, dealing with those 20 years and the events following TLOU.

      In those 20 years, you have the rise of the military and the fireflies, and the breakdown in society. There are enough clues in TLOU to show these were really harsh times for Joel, Tommy and of course the wider population.

      It would be possible to have the Infected as the main enemy again, but there would be an element of 'been there, killed that'. We know that in the intervening years, the entire country came under the control of the military, and the fireflies rose in rebellion. There is nothing in TLOU to suggest Joels actions destroyed the Fireflies utterly, and we know they have different groups in different cities, so it's highly likely that the organisation survived. So we straight away have a link between Joels past and Ellie's future.

      Set three-five years in the future, Ellie is now the leader of the Dam community, albeit reluctantly. We see her in TLOU as strong, capable and tough, yet extremely vulnerable, so she will need a partner, someone she can rely on and talk to. This will not be Joel, as the events of TLOU have slowly driven them apart. For clarity, this partner is a girl/woman.

      The military have tightened their control, and now run the country through a centralized dictatorial regime. They have secretly developed the ability to control the infected, and use them much like rabid dogs to keep the general populace scared and controlled. Discovering the existence of Ellie, the only immune human, they decide she is too much of a threat and set out to eliminate her. At the same time, the remnants of the Fireflies track them down, determined to exact revenge on Joel and complete their work from TLOU. This forces the duo back onto the road, reluctant partners as they were in the beginning of TLOU, a nice full circle, forcing them on a similar personal journey. As they travel, Joel tells Ellie what he knows of the military and the fireflies, referring back to his experiences in those 20 years, tying the two elements together.

      Then, fairly soon into their journey, Joel dies. Ellie is alone, until she is surprised by her partner, who has followed them, realising the danger they are in and wanting to protect Ellie. Together, they must expose the military's involvement with the Infected, and avoid the Fireflies who are operating on a 'Dead or Alive' basis...capturing Ellie alive isn't important as the procedure will kill her anyway. Keeping her body intact is the only thing they're concerned about.

      Through these adventures, we get to know Ellies partner as well as we knew Joel and Ellie in TLOU. This is imperative, because the only thing that is fair to Ellie at the end, is to let her die. Critically injured in the final battlle, she prevents her partner from saving her....her turn has finally come. Preferably peacefully, of her own free will and in the arms of her partner, in whose face Ellie sees Riley as she slips away.  The partner is then left for future developments.

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    • GalenDespereaux wrote:
      Co-op. Joel and Ellie. With Ellie, she has fewer weapons, but can fit through tight spaces and has her Switchblade.(I have one just like it.) With joel, he is larger and can use large melee weapons, but cannot sneak around as well as his female counterpart and has to rely on his shivs.

      That's funny, and I'll tell you why. My favorite level in TLOU was winter, specifically playing as Ellie, and I played and loved "Left Behind" as well, but the thing I found frustrating in both cases was how much less stealthy Ellie was compared to Joel. I seriously was getting heard and spotted in situations where Joel would have been getting crazy stealth kills. Considering Ellie's apparent total silence and invisibility while controlling Joel, her clumsy stealth when you play as her will make you mad, bruv !

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    • The one thing I really wanted while playing the game was the ability to move/hide a body after a stealth kill. It would be nice to be able to release an enemy after you start choking them when you get surprised or spotted mid choke too. I also think enemies should run out of ammo sometimes too. I don't know that might make it too easy. I don't want to just have a ridiculous amount of ammo dropping, but when you stealth kill a guy carrying a shotgun and he hasn't fired any shots, but doesnt drop any ammo, what was he carrying the gun for ? Why can they shoot at me 40 times without running out ? I'm not really that mad about it though, I understand it's a gameplay thing, but it could add another strategic layer to the game if you could try to bait enemies into wasting ammo, or if you alternately had to take chances to kill an enemy and get his bullets before he shoots them all at you. And one other thing, when you run out of ammo for a gun you should be able to pistol whip or attack with the rifle butt as an alternate melee weapon

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    • 69.2.186.223 wrote:
      GalenDespereaux wrote:
      Co-op. Joel and Ellie. With Ellie, she has fewer weapons, but can fit through tight spaces and has her Switchblade.(I have one just like it.) With joel, he is larger and can use large melee weapons, but cannot sneak around as well as his female counterpart and has to rely on his shivs.
      That's funny, and I'll tell you why. My favorite level in TLOU was winter, specifically playing as Ellie, and I played and loved "Left Behind" as well, but the thing I found frustrating in both cases was how much less stealthy Ellie was compared to Joel. I seriously was getting heard and spotted in situations where Joel would have been getting crazy stealth kills. Considering Ellie's apparent total silence and invisibility while controlling Joel, her clumsy stealth when you play as her will make you mad, bruv !

      I didn't really find that true....but it would make sense due to the total difference of experience between the two.

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    • GalenDespereaux wrote:
      69.2.186.223 wrote:
      GalenDespereaux wrote:
      Co-op. Joel and Ellie. With Ellie, she has fewer weapons, but can fit through tight spaces and has her Switchblade.(I have one just like it.) With joel, he is larger and can use large melee weapons, but cannot sneak around as well as his female counterpart and has to rely on his shivs.
      That's funny, and I'll tell you why. My favorite level in TLOU was winter, specifically playing as Ellie, and I played and loved "Left Behind" as well, but the thing I found frustrating in both cases was how much less stealthy Ellie was compared to Joel. I seriously was getting heard and spotted in situations where Joel would have been getting crazy stealth kills. Considering Ellie's apparent total silence and invisibility while controlling Joel, her clumsy stealth when you play as her will make you mad, bruv !
      I didn't really find that true....but it would make sense due to the total difference of experience between the two.

      Me neither. Winter is my favorite chapter as well, and I've never found that enemies were actually spotting me more often plaing as Ellie. I mean, fighting off enemies is more difficult, making being seen more deadly when it does happen, but I don't recall it being more difficult to sneak around. I think they're right though that her stealth kill is not as stealthy and you probably are more easily seen while excecuting it (I think because it just takes longer to excecute, and you're not lowering them to the ground while doing it like Joel does)... But cut Ellie a break, she's taking down a dude 2.5x her size lol.

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    • One phrase:

      "Open World Sandbox mode". After you complete the story mode, you can create your own character and Fallout!

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    • I would like for them to continue were Joel and Ellie left off. Where the fireflys would try to hunt down Ellie shortly after her and Joel escaped, and because of this Ellie finds out Joel lied to her about them. I feel like that could put some interesting conflict between the two.

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    • 104.231.106.193 wrote: I would like for them to continue were Joel and Ellie left off. Where the fireflys would try to hunt down Ellie shortly after her and Joel escaped, and because of this Ellie finds out Joel lied to her about them. I feel like that could put some interesting conflict between the two.

      The problem with continuing with Joel and Ellie's story are two big thing: predictable and the chance of ruining the story. It ends up focusing on the need for conflict between the pair and so on. I just can't see it being a good story to follow as it will inevitably lead to a happy ending for Joel is Ellie finds out or one were everything the pair went through is ruined due to Ellie finding out Joel's lie. I also don't want them to do any other story either. A prequel is arguably the only sensible option for storytelling so this amazing story isn't ruined.

      A prequel of Joel and Tommy's time as a hunter, Tommy leaving and meeting Tess feels like the only suitable story to tell without ruining the other. Naturally this will lead to a darker game on the whole, but intriguing as we will learn about Joel's experience. A story about Joel, not Ellie.

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    • I would like to see what happened in the 20 years between the 2 parts of the story- Joel being a Hunter, etc. Wonder how that would turn out.

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    • 72.201.72.197 wrote: I would like to see what happened in the 20 years between the 2 parts of the story- Joel being a Hunter, etc. Wonder how that would turn out.

      That's what I said above...

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    • I'd like to see Joel revisit his post-pandemic hometown in the sequel.

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    • I would like to play as an adult Ellie (early to mid-twenties) in the sequel. Naughty Dog themselves has said that "The Last of Us" is almost like the Origin Story of an Actuon hero, so that could be read as a hint maybe. I don't get all the people that want to have other characters. The Last of us is about Joel and Ellie, they make the game. The "Zombie setting" itself is not that original or interesting (although the mushroom infection is a nice twist), it just serves as the background for the characters. I also abhor the idea of a Prequel. We don't need to know what Joel did during the last 20 years or how the infection started - this fan boyish zeal to explain everything is what lead to the horrible Star Wars Prequels ... We know Joel did some horrible stuff to survive, that his brother Tommy left him because of that and that he feels guilty, that's all we need to know, we can picture the rest in our head. If naughty dog makes a Prequel (a big if, the game stands very well on his own) I hope they keep Ellie and Joel. Could you imagine an Uncharted 2 without Nathan Drake? And another thing: I hope the relationship between Ellie and Joel stays positive. I don't want any uneccessary cliche soap opera drama or rift between the characters, I hope the developers don't go there. Post-apocalyptic fiction can be (must be!) dark and bleak, but it needs a "positive core" that keeps the whole thing from being too depressing: in "28Days later" you have this close knit group that has great chemistry, in "Children of Men" you have the relationship and banter between Clive Owen and Michael Caine and later the bond between Clive and the black girl, in Half-Life 2 you have the small "family" of Gordon, Alyx and Eli, in "The Road" you have the strong Father-Son Relationship and because of it the movie, although it is very bleak, almost ends up being strangely uplifting. That's also why I for me Bioshock was a chore to play through and too depressing, because the game doesn't has that "positive core".

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    • Small typo: if naughty dog makes a sequel (not prequel)!

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    • I guess the main problem the developers face in designing a sequel is the ambiguity of the end of the first game. If they make a sequel they will have to decide what is "canon" and thereby destroy the ambiguity. That for me is the most interesting aspect of a sequel with Joel and Ellie: how do the developers interpret their relationship. I myself interpret the ending and their relationship in a rather happy and positive way but I have also read some pretty dark and twisted interpretations, that Joel is more of less insane and replaced Sara with Ellie in his head, that he uses her for his own selfish gratification and not because he cares for her and that Ellie doesn't really like Joel but subconsciously resents him, suffers from stockholme syndrome and just ingrained herself to guarantee her own survival. I think these dark interpretations take it too far and are not what the developers intended, but it makes me a bit worried about a possible sequel.

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    • I think I would like to see a little more open exploration--not so that it would diminish the benefits of a story-driven game, though. Maybe branching paths?

      I'd like multiplayer to either have more cosmetic customization or to do away with the thing altogether. The hats and the backpack decor seemed tacked on in TLOU1. I'd also like there to be more chatter and dialogue in MP to give it a more visceral and realistic feel.

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    • Some small things: I also would like a bit more in-game dialogue. In the main game the dialogue was a bit few and far between but I liked the density of the dialogue in the dlc, maybe a middle-ground could be found. Of course the dialogue has to be good and not hamper replayability - but I trust the developers in that respect. I hope they keep the tone of the first game and don't dumb it down, in fact I would like them to be even more subtle and realistic in the sequel if that's possible. Less enemy encounters, more exploration, make the violence more realistic, etc. (of course it still has to function on a game level I don't want a tedious "survival simulator"). Maybe some driving sections like in Uncharted 4, that could be cool. Weapons were fine in the first game, maybe more upgrades?

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    • make it more fun

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    • I want new characters, and if either or even both of the original characters die, have the game develop the new characters more so by the end they can continue holding the story for another sequel. Think of it as a passing of the torch with Doctor Who with with Star Trek and Star Trek Next Gen. Let's face it, it's the same thing with life. You live for each year with each passing day being a newly written chapter, then new people will come along after you die while the story continues.

      I can understand why everybody's attatched to these two, so maybe they don't have to kill them off, but still, let others shine and cary the story.

      I also want to see infected animals, and even infected Children. Yeah, why didn't we see them in the first game? Put infected children in the next game, and have their vocals done by real child actors or at least voice actors who sound like children like Tara Strong for example... and speaking of, I also want to hear more voice actors, including more for the infected.

      I want to hear John Dimaggio, Kevin Michael Richardson, Dee Bradley Baker, Steve Blum, Grey Delisle, Kari Wahlgren, and more voicing the infected as well as more characters.

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    • They could do what Telltale did/are doing with the Walking Dead; they ditch one protagonist and focus on just one or split them up and make it 50/50 for playable characters.

      More time playing as Ellie is a must now; strange how I've come to like her more than Joel over time ahah.

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    • I'll probably be the only one who will like this idea but I would love to go back and see Joel, Tess and Ellie do a really long segment in the downtown area with the bombed out high rises and have them go through a bunch and fight the infected and trying to avoid the soldiers too. That collapsed office building was one of  my very favorite parts becaise it's where you first encounter clickers. I love the dark and rainy and isolated feeling of exploring an abandoned city that segment created.

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    • What I want is they improve combat enabling you could counter more efficiently and more greater AI. The story could be a prequel,the game has many good story for a prequel or they could tell the story of Ellie and Joel again where Ellie know Joel's lie and kill him or forgive him. Or a whole new story.

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    • I'd prefer the story to involve new characters. Joel and Ellie were great characters, but I think their story is over. In my opinion, seeing shit go down in Pittsburgh/Hartford in the shoes of a soldier, civilian or Firefly would be awesome.

      As for smaller things, I suppose there should be female enemies. Realistically, they wouldn't be overly common, but also not non-existent. It might make some people uncomfortable to kill them, but I think that's what the world of TLOU should aim to do. And if people really wanted to, they could sneak around them like any other enemy.

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    • so long as its as good as the 1st i'll be happy and i doubt this but if it came out on the ps3 i'd be very happy so i wouldnt have to update 


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    • I understand that Uncharted 4 has received some negative critical press. This may impell Naughty Dog to fast-strack TLoU2 to make up for it (the same way Bethesda has quietly set aside Fallout 4 and are focussing on the new Elder Scrolls game instead).

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